Search Results for

    Show / Hide Table of Contents

    Namespace LobsterFramework.AbilitySystem.WeaponSystem

    Classes

    AddWeaponStatMenuAttribute

    Applied to WeaponStat to make it visible to editor scripts

    Attack

    AttackChannel

    Bullet

    CharacterWeaponAnimationData

    Animations and other important data for weapon abilities.

    ChargedAttack

    ChargedAttackChannel

    Guard

    GuardChannel

    OffhandAbility

    OffhandAbilityChannel

    OffhandWeaponAbilityAttribute

    Mark the WeaponAbility as an offhand WeaponAbility

    RequireWeaponStatAttribute

    Weapon

    WeaponAbility

    WeaponAnimationAddonAttribute

    Register a ScriptableObject as the addon data asset for your WeaponAbility. It will appear inside the CharacterWeaponAnimationData inspector.

    WeaponAnimationAttribute

    Indicate the weapon ability has an array of animations.

    WeaponArt

    Use the weapon ability specified by the weapon equipped. Can be used to query the states of the weapon ability being runned.

    WeaponArtAttribute

    Applied to WeaponAbility to mark it as a weapon art that can be called by WeaponArt.

    WeaponArtChannel

    WeaponArtSelector

    WeaponData

    WeaponManager

    Component that manages equipping and swaping weapons

    WeaponStat

    Stat of the weapon. A weapon is allowed to have multiple weapon stats of different types. These stats may be queried by weapon abilities.

    WeaponUtility

    Enums

    Guard.GuardAnimations

    WeaponState

    WeaponType

    In This Article
    Back to top LobsterFramework documentation