Class WeaponAnimationAddonAttribute
Inheritance
WeaponAnimationAddonAttribute
Assembly: LobsterFramework.dll
Syntax
[RegisterInitialization(0, AttributeType = InitializationAttributeType.Editor)]
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
public sealed class WeaponAnimationAddonAttribute : InitializationAttribute, _Attribute
Constructors
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WeaponAnimationAddonAttribute(Type)
Declaration
public WeaponAnimationAddonAttribute(Type dataType)
Parameters
Type |
Name |
Description |
Type |
dataType |
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Fields
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RegisteredAddons
Declaration
public static ReadOnlyDictionary<Type, Type> RegisteredAddons
Field Value
Methods
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Init(Type)
Perform initialization tasks
Declaration
protected override void Init(Type abilityType)
Parameters
Type |
Name |
Description |
Type |
abilityType |
|
Overrides
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IsCompatible(Type)
Declaration
public static bool IsCompatible(Type abilityType)
Parameters
Type |
Name |
Description |
Type |
abilityType |
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Returns
Implements