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    Class WeaponAnimationAddonAttribute

    Register a ScriptableObject as the addon data asset for your WeaponAbility. It will appear inside the CharacterWeaponAnimationData inspector.

    Inheritance
    object
    Attribute
    InitializationAttribute
    WeaponAnimationAddonAttribute
    Implements
    _Attribute
    Inherited Members
    InitializationAttribute.CompatabilityCheckerMethodName
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: LobsterFramework.AbilitySystem.WeaponSystem
    Assembly: LobsterFramework.dll
    Syntax
    [RegisterInitialization(0, AttributeType = InitializationAttributeType.Editor)]
    [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
    public sealed class WeaponAnimationAddonAttribute : InitializationAttribute, _Attribute

    Constructors

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    WeaponAnimationAddonAttribute(Type)

    Declaration
    public WeaponAnimationAddonAttribute(Type dataType)
    Parameters
    Type Name Description
    Type dataType

    Fields

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    RegisteredAddons

    Declaration
    public static ReadOnlyDictionary<Type, Type> RegisteredAddons
    Field Value
    Type Description
    ReadOnlyDictionary<Type, Type>

    Methods

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    Init(Type)

    Perform initialization tasks

    Declaration
    protected override void Init(Type abilityType)
    Parameters
    Type Name Description
    Type abilityType
    Overrides
    InitializationAttribute.Init(Type)
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    IsCompatible(Type)

    Declaration
    public static bool IsCompatible(Type abilityType)
    Parameters
    Type Name Description
    Type abilityType
    Returns
    Type Description
    bool

    Implements

    _Attribute
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