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    Class RequireWeaponStatAttribute

    Inheritance
    object
    Attribute
    InitializationAttribute
    RequireWeaponStatAttribute
    Implements
    _Attribute
    Inherited Members
    InitializationAttribute.CompatabilityCheckerMethodName
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: LobsterFramework.AbilitySystem.WeaponSystem
    Assembly: LobsterFramework.dll
    Syntax
    [AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = true)]
    [RegisterInitialization(0, AttributeType = InitializationAttributeType.Runtime)]
    public sealed class RequireWeaponStatAttribute : InitializationAttribute, _Attribute

    Constructors

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    RequireWeaponStatAttribute(params Type[])

    Declaration
    public RequireWeaponStatAttribute(params Type[] weaponStats)
    Parameters
    Type Name Description
    Type[] weaponStats

    Fields

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    Requirements

    Stores the required WeaponStat for each WeaponAbility
    Key: Type of the weapon ability, Value: A set of WeaponStat types required by this ability

    Declaration
    public static ReadOnlyDictionary<Type, HashSet<Type>> Requirements
    Field Value
    Type Description
    ReadOnlyDictionary<Type, HashSet<Type>>

    Methods

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    Init(Type)

    Perform initialization tasks

    Declaration
    protected override void Init(Type type)
    Parameters
    Type Name Description
    Type type

    The class type this attribute is applied on

    Overrides
    InitializationAttribute.Init(Type)
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    IsCompatible(Type)

    Declaration
    public static bool IsCompatible(Type type)
    Parameters
    Type Name Description
    Type type
    Returns
    Type Description
    bool

    Implements

    _Attribute
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