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    Class AddWeaponStatMenuAttribute

    Applied to WeaponStat to make it visible to editor scripts

    Inheritance
    object
    Attribute
    InitializationAttribute
    AddWeaponStatMenuAttribute
    Implements
    _Attribute
    Inherited Members
    InitializationAttribute.CompatabilityCheckerMethodName
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: LobsterFramework.AbilitySystem.WeaponSystem
    Assembly: LobsterFramework.dll
    Syntax
    [RegisterInitialization(0, AttributeType = InitializationAttributeType.Editor)]
    [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
    public sealed class AddWeaponStatMenuAttribute : InitializationAttribute, _Attribute

    Constructors

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    AddWeaponStatMenuAttribute(string)

    Declaration
    public AddWeaponStatMenuAttribute(string menuPath = "")
    Parameters
    Type Name Description
    string menuPath

    The path leading to this item in the menu

    Fields

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    icons

    Declaration
    public static Dictionary<Type, Texture2D> icons
    Field Value
    Type Description
    Dictionary<Type, Texture2D>
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    types

    Declaration
    public static HashSet<Type> types
    Field Value
    Type Description
    HashSet<Type>

    Methods

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    Init(Type)

    Perform initialization tasks

    Declaration
    protected override void Init(Type type)
    Parameters
    Type Name Description
    Type type

    The class type this attribute is applied on

    Overrides
    InitializationAttribute.Init(Type)
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    IsCompatible(Type)

    Declaration
    public static bool IsCompatible(Type type)
    Parameters
    Type Name Description
    Type type
    Returns
    Type Description
    bool

    Implements

    _Attribute
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