Class WeaponData
Inherited Members
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Namespace: LobsterFramework.AbilitySystem.WeaponSystem
Assembly: LobsterFramework.dll
Syntax
[CreateAssetMenu(menuName = "Ability/Weapon Data")]
public class WeaponData : ScriptableObject