Class WeaponManager
Component that manages equipping and swaping weapons
Inheritance
WeaponManager
Inherited Members
Component.GetComponentInChildren<T>()
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Assembly: LobsterFramework.dll
Syntax
public class WeaponManager : MonoBehaviour
Properties
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AnimationData
Declaration
public CharacterWeaponAnimationData AnimationData { get; }
Property Value
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Mainhand
Declaration
public Weapon Mainhand { get; }
Property Value
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Mainhand2
Declaration
public Weapon Mainhand2 { get; }
Property Value
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Offhand
Declaration
public Weapon Offhand { get; }
Property Value
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Offhand2
Declaration
public Weapon Offhand2 { get; }
Property Value
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Wielder
Declaration
public Entity Wielder { get; }
Property Value
Methods
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PlayTransitionAnimation()
Declaration
public void PlayTransitionAnimation()
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PlayWeaponAnimation()
Declaration
public void PlayWeaponAnimation()
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SwitchMainHand()
Declaration
public void SwitchMainHand()
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SwitchOffHand()
Declaration
public void SwitchOffHand()