Class WeaponUtility
Inheritance
WeaponUtility
Inherited Members
Component.GetComponentInChildren<T>()
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Assembly: LobsterFramework.dll
Syntax
public class WeaponUtility : MonoBehaviour
Properties
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HDSharpness
Declaration
public static float HDSharpness { get; }
Property Value
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HDWeight
Declaration
public static float HDWeight { get; }
Property Value
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KnockbackAdjustment
Declaration
public static float KnockbackAdjustment { get; }
Property Value
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PDSharpness
Declaration
public static float PDSharpness { get; }
Property Value
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PDWeight
Declaration
public static float PDWeight { get; }
Property Value
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PDamageOnDeflect
Declaration
public static float PDamageOnDeflect { get; }
Property Value
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PostureDeflect
Declaration
public static float PostureDeflect { get; }
Property Value
Methods
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ComputeDamage(Weapon, DamageModifier, float)
Declaration
public static Damage ComputeDamage(Weapon weapon, DamageModifier modifier = null, float numModifier = 1)
Parameters
Returns
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ComputeGuardDamage(Weapon, Damage)
Declaration
public static Damage ComputeGuardDamage(Weapon weapon, Damage damage)
Parameters
Returns
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GuardDamage(Weapon, Weapon, DamageModifier, float)
Declaration
public static void GuardDamage(Weapon weapon, Weapon guardingWeapon, DamageModifier modifier, float numModifier = 1)
Parameters
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GuardDamage(Weapon, Weapon, float, float)
Declaration
public static void GuardDamage(Weapon weapon, Weapon guardingWeapon, float hdModifier = 1, float pdModifier = 1)
Parameters
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WeaponDamage(Weapon, Entity, DamageModifier, float)
Declaration
public static void WeaponDamage(Weapon weapon, Entity target, DamageModifier modifier, float numModifier = 1)
Parameters
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WeaponDamage(Weapon, Entity, float, float)
Declaration
public static void WeaponDamage(Weapon weapon, Entity target, float hdModifier = 1, float pdModifier = 1)
Parameters