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    Class InitializationAttribute

    Attributes that will be feteched for each public class at the start of the game or after compilation. For more info, check out RegisterInitializationAttribute.

    Inheritance
    object
    Attribute
    InitializationAttribute
    AddAbilityComponentMenuAttribute
    AddAbilityMenuAttribute
    RequireAbilityComponentsAttribute
    AddWeaponStatMenuAttribute
    OffhandWeaponAbilityAttribute
    RequireWeaponStatAttribute
    WeaponAnimationAddonAttribute
    WeaponAnimationAttribute
    WeaponArtAttribute
    AddStateMenuAttribute
    StateTransitionAttribute
    PlayerLoopEventGroupAttribute
    RegisterInteractorAttribute
    RequireComponentReferenceAttribute
    Implements
    _Attribute
    Inherited Members
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: LobsterFramework.Init
    Assembly: LobsterFramework.dll
    Syntax
    public abstract class InitializationAttribute : Attribute, _Attribute

    Fields

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    CompatabilityCheckerMethodName

    Declaration
    public const string CompatabilityCheckerMethodName = "IsCompatible"
    Field Value
    Type Description
    string

    Methods

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    Init(Type)

    Perform initialization tasks

    Declaration
    protected abstract void Init(Type type)
    Parameters
    Type Name Description
    Type type

    The class type this attribute is applied on

    Implements

    _Attribute
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