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    Class PlayerLoopEventGroupAttribute

    Initializes a new player loop event group. Sealed classes implementing IPlayerLoopEventGroup applied with this attribute will be inspected for PlayerLoopEventAttribute on its static methods for player loop event injection.

    Inheritance
    object
    Attribute
    InitializationAttribute
    PlayerLoopEventGroupAttribute
    Implements
    _Attribute
    Inherited Members
    InitializationAttribute.CompatabilityCheckerMethodName
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: LobsterFramework.Init
    Assembly: LobsterFramework.dll
    Syntax
    [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
    [RegisterInitialization(0, AttributeType = InitializationAttributeType.Dual)]
    public sealed class PlayerLoopEventGroupAttribute : InitializationAttribute, _Attribute

    Constructors

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    PlayerLoopEventGroupAttribute(Type)

    Declaration
    public PlayerLoopEventGroupAttribute(Type neighbourEvent)
    Parameters
    Type Name Description
    Type neighbourEvent

    Fields

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    InjectBefore

    Declaration
    public bool InjectBefore
    Field Value
    Type Description
    bool
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    Priority

    Declaration
    public int Priority
    Field Value
    Type Description
    int

    Methods

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    Init(Type)

    Perform initialization tasks

    Declaration
    protected override void Init(Type type)
    Parameters
    Type Name Description
    Type type

    The class type this attribute is applied on

    Overrides
    InitializationAttribute.Init(Type)
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    IsCompatible(Type)

    Declaration
    public static bool IsCompatible(Type type)
    Parameters
    Type Name Description
    Type type
    Returns
    Type Description
    bool

    Implements

    _Attribute
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