Class PlayerLoopEventGroupAttribute
Inheritance
PlayerLoopEventGroupAttribute
Assembly: LobsterFramework.dll
Syntax
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
[RegisterInitialization(0, AttributeType = InitializationAttributeType.Dual)]
public sealed class PlayerLoopEventGroupAttribute : InitializationAttribute, _Attribute
Constructors
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PlayerLoopEventGroupAttribute(Type)
Declaration
public PlayerLoopEventGroupAttribute(Type neighbourEvent)
Parameters
Type |
Name |
Description |
Type |
neighbourEvent |
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Fields
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InjectBefore
Declaration
Field Value
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Priority
Declaration
Field Value
Methods
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Init(Type)
Perform initialization tasks
Declaration
protected override void Init(Type type)
Parameters
Type |
Name |
Description |
Type |
type |
The class type this attribute is applied on
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Overrides
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IsCompatible(Type)
Declaration
public static bool IsCompatible(Type type)
Parameters
Type |
Name |
Description |
Type |
type |
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Returns
Implements