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    Class AddStateMenuAttribute

    Applied to State to make it visible to editor scripts.

    Inheritance
    object
    Attribute
    InitializationAttribute
    AddStateMenuAttribute
    Implements
    _Attribute
    Inherited Members
    InitializationAttribute.CompatabilityCheckerMethodName
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: LobsterFramework.AI
    Assembly: LobsterFramework.dll
    Syntax
    [RegisterInitialization(0, AttributeType = InitializationAttributeType.Editor)]
    [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
    public sealed class AddStateMenuAttribute : InitializationAttribute, _Attribute

    Constructors

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    AddStateMenuAttribute(string)

    Declaration
    public AddStateMenuAttribute(string menuPath = "")
    Parameters
    Type Name Description
    string menuPath

    The path leading to this item in the menu

    Methods

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    Init(Type)

    Perform initialization tasks

    Declaration
    protected override void Init(Type type)
    Parameters
    Type Name Description
    Type type

    The class type this attribute is applied on

    Overrides
    InitializationAttribute.Init(Type)
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    IsCompatible(Type)

    Declaration
    public static bool IsCompatible(Type type)
    Parameters
    Type Name Description
    Type type
    Returns
    Type Description
    bool

    Implements

    _Attribute
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