Class PlayerLoopEventAttribute
Apply on methods to inject them into player loop system. The method must be static, returns void, and parameterless.
Implements
Inherited Members
Namespace: LobsterFramework.Init
Assembly: LobsterFramework.dll
Syntax
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
public sealed class PlayerLoopEventAttribute : Attribute, _Attribute
Constructors
| Improve this Doc View SourcePlayerLoopEventAttribute(Type)
Declaration
public PlayerLoopEventAttribute(Type eventType)
Parameters
Type | Name | Description |
---|---|---|
Type | eventType |