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    Namespace LobsterFramework.AI

    Classes

    AIPathFinder

    AIUtility

    AddStateMenuAttribute

    Applied to State to make it visible to editor scripts.

    State

    A state that can be runned in the StateMachine. Can be added to and edited inside StateData.
    Use AddStateMenuAttribute and StateTransitionAttribute to define transitions for the state and make it visible to the editor scritps to allow editing in the custom inspector of StateData

    StateData

    Defines the set of AI states and the AI can be in. This data is used by StateMachine at runtime.

    StateMachine

    Manages and runs State. Takes in StateData as input.

    StateTransitionAttribute

    Marks the transitions of this state. The state data will be verified against the list of transition states provided here.

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