Class StateMachine
Inherited Members
Component.GetComponentInChildren<T>()
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Namespace: LobsterFramework.AI
Assembly: LobsterFramework.dll
Syntax
public class StateMachine : ReferenceProvider
Properties
| Improve this Doc View SourceCurrentState
Declaration
public State CurrentState { get; set; }
Property Value
Type | Description |
---|---|
State |
Methods
| Improve this Doc View SourceRunCoroutine(IEnumerable<CoroutineOption>)
Declaration
public Coroutine RunCoroutine(IEnumerable<CoroutineOption> coroutine)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<CoroutineOption> | coroutine |
Returns
Type | Description |
---|---|
Coroutine |
Update()
Declaration
public void Update()