Class Setting
Inherited Members
Component.GetComponentInChildren<T>()
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Assembly: LobsterFramework.dll
Syntax
public class Setting : MonoBehaviour
Fields
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onGamePaused
Declaration
public static Action<bool> onGamePaused
Field Value
Properties
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EXPIRE_ATTACK_TIME
Declaration
public float EXPIRE_ATTACK_TIME { get; }
Property Value
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GamePaused
Declaration
public static bool GamePaused { get; set; }
Property Value
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Instance
Declaration
public static Setting Instance { get; }
Property Value
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POSTURE_BROKEN_DAMAGE_MODIFIER
Declaration
public float POSTURE_BROKEN_DAMAGE_MODIFIER { get; }
Property Value
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POSTURE_BROKEN_DURATION
Declaration
public float POSTURE_BROKEN_DURATION { get; }
Property Value
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SUPPRESS_REGEN_DURATION
Declaration
public float SUPPRESS_REGEN_DURATION { get; }
Property Value
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TARGET_FRAME_RATE
Declaration
public int TARGET_FRAME_RATE { get; }
Property Value
Events
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OnExit
Declaration
public event Action OnExit
Event Type