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    Class PlayerLoopEventInjection

    Injects custom events into the player loop system. To create custom events, use PlayerLoopEventGroupAttribute on classes implementing IPlayerLoopEventGroup.

    Inheritance
    object
    PlayerLoopEventInjection
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: LobsterFramework.Init
    Assembly: LobsterFramework.dll
    Syntax
    public static class PlayerLoopEventInjection
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