Search Results for

    Show / Hide Table of Contents

    Class DialogueObject

    Inheritance
    object
    Object
    ScriptableObject
    DialogueObject
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: LobsterFramework
    Assembly: LobsterFramework.dll
    Syntax
    [CreateAssetMenu(menuName = "Dialogue/DialogueObject")]
    public class DialogueObject : ScriptableObject

    Fields

    | Improve this Doc View Source

    onDialogueFinished

    Declaration
    public Action onDialogueFinished
    Field Value
    Type Description
    Action
    | Improve this Doc View Source

    onDialogueStart

    Declaration
    public Action onDialogueStart
    Field Value
    Type Description
    Action

    Properties

    | Improve this Doc View Source

    HasResponses

    Declaration
    public bool HasResponses { get; }
    Property Value
    Type Description
    bool
    | Improve this Doc View Source

    Nodes

    Declaration
    public DialogueNode[] Nodes { get; }
    Property Value
    Type Description
    DialogueNode[]
    | Improve this Doc View Source

    Responses

    Declaration
    public DialogueResponse[] Responses { get; }
    Property Value
    Type Description
    DialogueResponse[]
    • Improve this Doc
    • View Source
    In This Article
    Back to top LobsterFramework documentation