Class Projectile
Inherited Members
Component.GetComponentInChildren<T>()
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Namespace: LobsterFramework
Assembly: LobsterFramework.dll
Syntax
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
public class Projectile : MonoBehaviour
Methods
| Improve this Doc View SourceActivate()
Declaration
public void Activate()