Class Poise
Inherited Members
Component.GetComponentInChildren<T>()
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Assembly: LobsterFramework.dll
Syntax
[RequireComponent(typeof(Entity))]
public class Poise : MonoBehaviour
Fields
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hyperarmor
Declaration
public readonly OrValue hyperarmor
Field Value
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onPoiseStatusChange
Send true if poise broken, false on poise recover
Declaration
public UnityAction<bool> onPoiseStatusChange
Field Value
Properties
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HyperArmored
Declaration
public bool HyperArmored { get; }
Property Value
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MaxPoise
Declaration
public float MaxPoise { get; }
Property Value
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PoiseBroken
Declaration
public bool PoiseBroken { get; }
Property Value
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PoiseValue
Declaration
public float PoiseValue { get; }
Property Value