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    Class GameUtility

    Inheritance
    object
    GameUtility
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: LobsterFramework
    Assembly: LobsterFramework.dll
    Syntax
    public static class GameUtility

    Methods

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    CrossFade(Animator, string, float, float)

    Declaration
    public static void CrossFade(Animator animator, string animation, float transitionDuration, float normalizedTime)
    Parameters
    Type Name Description
    Animator animator
    string animation
    float transitionDuration
    float normalizedTime
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    FindEntity(GameObject)

    Declaration
    public static Entity FindEntity(GameObject obj)
    Parameters
    Type Name Description
    GameObject obj
    Returns
    Type Description
    Entity
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    SetAbsoluteScale(GameObject, Vector2)

    Declaration
    public static void SetAbsoluteScale(GameObject obj, Vector2 size)
    Parameters
    Type Name Description
    GameObject obj
    Vector2 size
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