Class CharacterStateManager
Inherited Members
Component.GetComponentInChildren<T>()
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Namespace: LobsterFramework
Assembly: LobsterFramework.dll
Syntax
[RequireComponent(typeof(Entity))]
[RequireComponent(typeof(Poise))]
[RequireComponent(typeof(MovementController))]
public class CharacterStateManager : MonoBehaviour
Fields
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Declaration
public readonly OrValue suppression
Field Value
Type | Description |
---|---|
OrValue |