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    Class AndValue

    Value is true if all effectors are true, otherwise return base value

    Inheritance
    object
    CombinedValue<bool>
    AndValue
    Inherited Members
    CombinedValue<bool>.stats
    CombinedValue<bool>.baseValue
    CombinedValue<bool>.OnValueChanged
    CombinedValue<bool>.Value
    CombinedValue<bool>.Compatible(bool)
    CombinedValue<bool>.ClearEffectors()
    CombinedValue<bool>.MakeEffector()
    CombinedValue<bool>.EffectorCount
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: LobsterFramework
    Assembly: LobsterFramework.dll
    Syntax
    public class AndValue : CombinedValue<bool>

    Constructors

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    AndValue(bool)

    Declaration
    public AndValue(bool value)
    Parameters
    Type Name Description
    bool value

    Methods

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    ComputeValue()

    Compute the value taking all effectors into account

    Declaration
    protected override bool ComputeValue()
    Returns
    Type Description
    bool
    Overrides
    CombinedValue<bool>.ComputeValue()
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