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    Class AbilityInstanceManagement

    Carries out ability instance execution according to the priorities of the abilities.

    Inheritance
    object
    AbilityInstanceManagement
    Implements
    IPlayerLoopEventGroup
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: LobsterFramework.AbilitySystem
    Assembly: LobsterFramework.dll
    Syntax
    [PlayerLoopEventGroup(typeof(PreLateUpdate.ScriptRunBehaviourLateUpdate), Priority = 0, InjectBefore = true)]
    public sealed class AbilityInstanceManagement : IPlayerLoopEventGroup

    Implements

    IPlayerLoopEventGroup
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