Class AbilityComponent
Components that can be attached to ability data objects to run additional logic and host shared data across all abilities
Inherited Members
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Namespace: LobsterFramework.AbilitySystem
Assembly: LobsterFramework.dll
Syntax
public abstract class AbilityComponent : ScriptableObject
Methods
| Improve this Doc View SourceInitialize()
Initialize the component, called when the AbilityData becomes active
Declaration
protected virtual void Initialize()
OnBecomeInactive()
Called before the AbilityData becomes inactive
Declaration
protected virtual void OnBecomeInactive()